Aug 28, 2008, 12:52 PM // 12:52
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#21
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by vader
But hey, that's what we wanted right?
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Sure doesn't sound like it by this thread. Most people knew that if Ursan was going to be nerfed that this would happen. Who else do you expect to inhabit a game that 3+ years old? Tons and tons of players like yourself? Nah, the Ursan naysayers dug the pugger's grave deep and with that, the grave of some elite areas. I'm just glad I got to experience those areas when I could. Not like DoA was the most scenic place to begin with (heaven forbid!) but at least I got to experience what I paid for.
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Aug 28, 2008, 01:52 PM // 13:52
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#22
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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I still do DoA with my guildies atleast once a week. We rip through it with our team build and have great fun doing it.
I only have one thing to say to all the Q.Q'ers ... Learn 2 Play.
Thank you.
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Aug 28, 2008, 09:58 PM // 21:58
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#23
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Now go do it once a week with a pug and then you can tell us to stop qqing. Not everyone has a guild group that can play the builds. So every single person who complained "me and my guildies/ friends list could go destroy the area" yeah and you could do that while ursan was buffed.
Now their is pretty much no chance for a pug to actually complete the doa without just going with someone else and heroes or a friends list.
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Aug 28, 2008, 10:21 PM // 22:21
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#24
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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No1 is doing DOA cause people are emo bitchs imo. Other than trying to get guild teams and trying out new builds people just stop playing. Places like DoA FoW UW etc are guild areas, not ment for pugs. If there weren't any guild areas the game would be to easy and guilds will be pointless.
before you say "my guild needs more people to do fow and DoA D:" then get more people or find a new guild and stop crying about it.
Quote:
Originally Posted by faraaz
I still do DoA with my guildies atleast once a week. We rip through it with our team build and have great fun doing it.
I only have one thing to say to all the Q.Q'ers ... Learn 2 Play.
Thank you.
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this needs to be a sticky imo
Quote:
Originally Posted by MercenaryKnight
Now go do it once a week with a pug and then you can tell us to stop qqing. Not everyone has a guild group that can play the builds. So every single person who complained "me and my guildies/ friends list could go destroy the area" yeah and you could do that while ursan was buffed.
Now their is pretty much no chance for a pug to actually complete the doa without just going with someone else and heroes or a friends list.
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then get more guild members and you stop QQing ......................
Last edited by JDRyder; Aug 28, 2008 at 10:25 PM // 22:25..
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Aug 29, 2008, 01:56 AM // 01:56
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#25
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by JDRyder
before you say "my guild needs more people to do fow and DoA D:" then get more people or find a new guild and stop crying about it.
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How long do you think the present guilds would survive? Sooner or later they would also lose members and dissolve years after GW2 comes out. Do you agree?
And I doubt ANet would care much about maintaining GW1 or DoA then because they earn more money from GW2. If you are still in GW1 wanting to do DoA at that time, then you are screwed.
This is why I am a believer of heroes and everything should be able to be cleared with 6 heroes + 1 player. Otherwise DoA GW1 has the inescapable destiny of not having enough players and thus not playable then. Even if ANet says they would continue to maintain the server, it doesn't matter if the game isn't playable by then.
For those non-sympathizers who laughs at others holding deserted guilds, I dont need to curse you as I am sure your guild members would start to leave GW1 and your guild would disappear from GW1 by then following the footsteps of other guilds.
Last edited by DarkSpirit; Aug 29, 2008 at 02:08 AM // 02:08..
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Aug 29, 2008, 03:38 PM // 15:38
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#26
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Krytan Explorer
Join Date: May 2008
Profession: A/E
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Where is the list of guilds that do elite areas so I can join one?
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Aug 29, 2008, 03:48 PM // 15:48
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#27
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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To all the people q.q'ing about pugs not being able to do DoA...I would like to point out one simple fact...this game is called:
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Wait for it...
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Its coming...
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GUILD WARS! Not effing PuG Wars...so enough with the moaning and groaning already.
Last edited by faraaz; Aug 29, 2008 at 03:50 PM // 15:50..
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Aug 29, 2008, 03:52 PM // 15:52
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#28
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by DarkSpirit
Wait a year or 2 and you will have your answer. If you think it is a ghost town today, wait till after GW2 is released.
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this is dumb. of course it will be deserted after GW2 is released. that's because GW2 WILL HAVE BEEN RELEASED. NO ONE WILL BE PLAYING GW1 THEN. it has nothing do with DoA now.
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Aug 29, 2008, 08:43 PM // 20:43
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#29
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by optymind
Where is the list of guilds that do elite areas so I can join one?
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http://www.guildwarsguru.com/forum/f...play.php?f=267
just have to look a little.
Quote:
Originally Posted by DarkSpirit
How long do you think the present guilds would survive? Sooner or later they would also lose members and dissolve years after GW2 comes out. Do you agree?
And I doubt ANet would care much about maintaining GW1 or DoA then because they earn more money from GW2. If you are still in GW1 wanting to do DoA at that time, then you are screwed.
This is why I am a believer of heroes and everything should be able to be cleared with 6 heroes + 1 player. Otherwise DoA GW1 has the inescapable destiny of not having enough players and thus not playable then. Even if ANet says they would continue to maintain the server, it doesn't matter if the game isn't playable by then.
For those non-sympathizers who laughs at others holding deserted guilds, I dont need to curse you as I am sure your guild members would start to leave GW1 and your guild would disappear from GW1 by then following the footsteps of other guilds.
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None of that has any thing to do with your OP, GW2 does not come out for a year or more and has nothing to do with why pugs are not doing DOA. In a year or so people will be playing GW2 but has nothing to do with any thing in todays as we know it TODAY.
Last edited by JDRyder; Aug 29, 2008 at 10:39 PM // 22:39..
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Aug 30, 2008, 06:04 AM // 06:04
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#30
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by faraaz
To all the people q.q'ing about pugs not being able to do DoA...I would like to point out one simple fact...this game is called:
....
Wait for it...
...
Its coming...
...
...
GUILD WARS! Not effing PuG Wars...so enough with the moaning and groaning already.
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It's called Guild Wars because of GvG.
(Some people like to throw lore in also but ...)
Now PvE was supposed to serve as an introduction to PvP. People were supposed to move away from PvE. DoA offers nothing to the PvP player - so there is no need for it to exist.
Now with all the unlocks - PvE itself offers nothing to the PvP player.
So there is no need for PvE's existence.
PvE can be removed.
That's if we stick to how things should be.
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Aug 30, 2008, 07:55 AM // 07:55
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#31
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Guild wars is mainly pvp but there's still a TON of pve content, some of it is not for pugs cause they suck to bad to do it. This does not mean we need ursan back "what i think you mean by if we stick to things how they should be" Not having a Ursan means the good guilds with better players get to do things like DOA in HM and people that make guilds just for a cape dont get to do DOA. IMO this make people become better if they want to play the harder areas. In a few months you may see pugs doing Doa again cause the standard of player will be set higher than the 1,2,3,4 button mashing standard that Guild wars has atm.
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Aug 30, 2008, 10:42 AM // 10:42
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#32
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by JDRyder
Guild wars is mainly pvp but there's still a TON of pve content, some of it is not for pugs cause they suck to bad to do it. This does not mean we need ursan back "what i think you mean by if we stick to things how they should be" Not having a Ursan means the good guilds with better players get to do things like DOA in HM and people that make guilds just for a cape dont get to do DOA. IMO this make people become better if they want to play the harder areas. In a few months you may see pugs doing Doa again cause the standard of player will be set higher than the 1,2,3,4 button mashing standard that Guild wars has atm.
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The point rather is that GW has evolved.
It went from "PvE -> PvP" in C1 to "play the game however you want!".
And the game is better because of it.
The problem is that there still are some parts where the old rigid rules still apply (like the number of heroes, or not being able to use hench) - and that prevents the game being more open then it could be.
And in a constantly changing game like GW - there is no reason why the game shouldn't be all that it can be.
Ohh and certain places aren't "guilds only" because guilds would represent this gathering of more skilled players (which would be the really good reason why such places should exist) - they are "guild only" because of the shitty design that pretty much requires a very specific tactic and that can only be achieved by gathering a group of individuals of a certain class with certain skills. The guild groups aren't more skilled players by default - they are just a selection of the right counters to the area. And that group is much easier to assemble in a guild rather then with a bunch of strangers.
That's why some areas are "guild only" and that's why they are so bad.
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Aug 30, 2008, 11:19 AM // 11:19
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#33
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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I know a lot Pvpers that may say that it was better for pvp back when factions came out :P
And yea thats basically what i mean but when have pugs ever been skilled in elite areas? Very few times have I had a pug and liked him cause they aways suck, all the other good players do it with their guilds/ally. At least pugs are good for at least 1 reason... build testing ^.^
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Aug 30, 2008, 11:31 AM // 11:31
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#34
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by JDRyder
I know a lot Pvpers that may say that it was better for pvp back when factions came out :P
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The fact that the game evolved into giving PvE-ers more PvE only options doesn't influence PvPers in the slightest!
Especially now with the PvE/PvP split.
Quote:
Originally Posted by JDRyder
And yea thats basically what i mean but when have pugs ever been skilled in elite areas? Very few times have I had a pug and liked him cause they aways suck, all the other good players do it with their guilds/ally. At least pugs are good for at least 1 reason... build testing ^.^
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How many times when you PuG do you bring the perfect team and how many times do you just go with what is available?
That's the reason why PuGs have issues. It's the bad design of the area that prevents the use of "whatever is available" but rather demands a very specific tactic. It doesn't require skilled players - it just demands a cookie.
And that's what guilds are good for. They provide the cookie.
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Aug 30, 2008, 01:33 PM // 13:33
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#35
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by upier
How many times when you PuG do you bring the perfect team and how many times do you just go with what is available?
That's the reason why PuGs have issues. It's the bad design of the area that prevents the use of "whatever is available" but rather demands a very specific tactic. It doesn't require skilled players - it just demands a cookie.
And that's what guilds are good for. They provide the cookie.
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dont see how its bad design, theres many ways to do every thing in guild wars, but most poeple only know of 1 or 2 wars cause they are the ways on wiki.
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Aug 30, 2008, 02:11 PM // 14:11
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#36
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by JDRyder
dont see how its bad design, theres many ways to do every thing in guild wars, but most poeple only know of 1 or 2 wars cause they are the ways on wiki.
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So what are the the "many ways" of doing Mallyx then?
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Aug 30, 2008, 02:41 PM // 14:41
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#37
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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i only know 1 way to do that but that does not mean theres only 1 way to do it.
Also just cause that 1 quest only has 1 known way does not mean that every thing can only be done 1 way, and imo thats a rly bad straw man
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Aug 30, 2008, 05:55 PM // 17:55
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#38
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by JDRyder
i only know 1 way to do that but that does not mean theres only 1 way to do it.
Also just cause that 1 quest only has 1 known way does not mean that every thing can only be done 1 way, and imo thats a rly bad straw man
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You stated that "everything" in GW can be done in more then two ways.
And that is true for most part.
I am able to do a lot of things with a very varied combination of classes and a varied combination of skills.
In a game with 10 classes and only 8 slots - that's pretty much a must.
You are in agreement with people that feel that elite areas should be reserved for very organized teams - yet fail to produce any knowledge that would justify that. With you only knowing ONE way to do Mallyx you aren't smarter then the average PuGger.
So you have dumb people who are able to do certain areas because they are in a guild and then you have dumb people who AREN'T able to do it because they aren't in a right guild.
I'd say that's a VERY good sign of bad design since the people not being able to do it aren't not able to do it because they would be bad - the only reason why they can not do it is because they can not provide the people that make up the cookie.
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Aug 30, 2008, 09:54 PM // 21:54
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#39
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by upier
You stated that "everything" in GW can be done in more then two ways.
And that is true for most part.
I am able to do a lot of things with a very varied combination of classes and a varied combination of skills.
In a game with 10 classes and only 8 slots - that's pretty much a must.
You are in agreement with people that feel that elite areas should be reserved for very organized teams - yet fail to produce any knowledge that would justify that. With you only knowing ONE way to do Mallyx you aren't smarter then the average PuGger.
So you have dumb people who are able to do certain areas because they are in a guild and then you have dumb people who AREN'T able to do it because they aren't in a right guild.
I'd say that's a VERY good sign of bad design since the people not being able to do it aren't not able to do it because they would be bad - the only reason why they can not do it is because they can not provide the people that make up the cookie.
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dude just cause theres only 1 way do to mallyx does not mean every thing only was 1 way to be done. theres tons of ways to do DoA, UW, Fow etc
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Aug 31, 2008, 12:02 AM // 00:02
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#40
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by JDRyder
dude just cause theres only 1 way do to mallyx does not mean every thing only was 1 way to be done. theres tons of ways to do DoA, UW, Fow etc
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Why are you making things up that I didn't even say?
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